How to Win at Slots - Interview With a Professional Slot Machine Player - Part 2
HOW TO WIN AT SLOTS Slot machines are games with odds based in math, just like all other.
But few players understand just how those odds work, and whether they can do anything to improve their odds.
HOW THE HOUSE GETS ITS EDGE IN SLOTS MACHINES Casino games make money for guide to play slot machines and win big house by paying less than the true odds of winning the bet.
On table games, that can be relatively simple.
At double zero roulette, for example with numbers 1 through 36 plus 0 and 00, the against any specific number are 37-1, but the house pays single-number winners only 35-1.
HOW MANY POSSIBLE OUTCOMES?
Slot machine odds work in slot machines that win in vegas similar fashion to the roulette example, except.
There are thousands, and sometimes millions, of reel combinations.
There also is an open field for game designers to assign how much each winning combination pays.
The sheer number of possibilities makes the math that goes into slot machine odds more complicated than slot machines that win in vegas table games.
The change to virtual reels enabled programmers to make the reels to behave as if they had any number of stops.
With 100 stops on each of three reels, there are 1 million combinations.
Most modern video slots have five video reels can be as long as the gamemaker needs them to be.
With 100 symbols on each of five guide to play slot machines and win big, there are 10 billion combinations.
A hypothetical three-reel slot game with one 7, two bars, three cherries and four watermelons per reel would have 1,000 possible combinations and return 83.
If the game paid at true odds, then the payoffs would be set up so that each 1,000 coins wagered would bring 1,000 coins in payoffs.
One way to do that would be to have payoffs of 170 coins on three 7s, 30 on three bars, 10 on three cherries and 5 on three watermelons.
So instead it pays 160 on three 7s, 25 on three slot machines that win in vegas, 8 on three cherries and 4 on three watermelons.
Multiplied by the frequency of wins, those payoffs total 832 coins.
By paying less than the true odds of the game, the machine has a payback percentage of 83.
SLOTS EXAMPLES AND EXPLANATIONS In the classic WMS Click the following article video slot Super Jackpot Party, there are eight reel symbols that form winning combinations, plus the noisemaker and party guy symbols that launch a bonus event.
All of the symbols need to be assigned sets of random numbers, and payoff values assigned to three- four- and five of a kind winners.
That makes calculations much more complex than in our example game above.
The number of paylines also complicates the math.
So it goes for every possible combination — programmers have to account for each combination 30 times.
Game manufacturers make several guide to play slot machines and win big of the same game available to casino operators, and each version has its own payback percentage.
Two machines can look identical, but have different payback percentages.
However, a machine with a large top jackpot gives back less on smaller wins than a game with a smaller top prize, and that means the big jackpot games usually are more volatile.
Volatility matters in choosing what you want out of a game.
Are you the type of player who wants to maximize chances at a really big win and are willing to accept that fast, bankroll-eating losses are part o f the game?
Then you want a high-volatility game.
Would you rather have a game that gives frequent small wins and guide to play slot machines and win big your playing time, but rarely pays big?
Then you want a low-volatility game.
But regardless of whether the game you choose has high volatility, low volatility or something in between, you can be sure the house has taken an edge with payouts that are less than the true odds of winning your bet.
In fact, two identical-looking games can have different odds.
HOW SLOTS CAN BE BOTH PROGRAMMED AND RANDOM When a casino buys a slot guide to play slot machines and win big from a manufacturer, it can choose from a variety of targeted payback percentages.
That the games have targeted payback percentages in their programming leads to misconceptions from players.
The programming must keep them on track for the percentage.
Results can be random.
The same number can turn up three or four or five times in a row.
But over time, the odds of the game lead to that percent-edge.
Each wheel gets one 7, five bars, 10 cherries and so on.
RANDOM, FAQ The notion that slots are both programmed and random can be difficult to fathom.
Confusion over slot programming has jammed my email box for years.
Here are some of the questions readers ask most often.
The odds of the game are set so that blank spaces will show up more often than winning symbols and small winners bet and slots show up more often than big winners.
The programmer sets the odds of the game, and then lets random chance take its course.
Streaks are a normal part of the probability of the game.
Anyone playing a machine with a 12% hit frequency for very long will have streaks of 20 or more losses.
The programmer knows that over a very long time, click bonus even will yield an average payback.
Let's make up a simple slots bonus event, in which you pick one of three symbols to reveal a bonus award.
If you touch one symbol, you get 25 credits, if you touch a different one, you get 50, and if you touch the other you get 75.
The programmer can build that average into calculations for the payback percentage.
You have a random result contributing to odds that drive paybacks into a long- term average — the same as on the reel-spinning part of the slot game, and the same way table games work.
Odds are set so big winners turn up less often than other combinations.
BEATABLE SLOT MACHINES With some rare exceptions, Las Vegas-style slot machines with random number generators are not designed to be tests of skill.
There is no strategy that can overcome the house edge.
Games are not beatable in the long run.
There could be a change coming as both brick-and-mortar casinos and.
In some international markets, skill already is part of the mix.
Japanese pachinko parlors offer games known as pachisuro, a blend of slot game play and traditional pachinko, and skillful play can improve your results.
Still, Las Vegas is the trend-setter in slot development, and its random number generator slots are designed to so the house can count on its edge.
Even so, a few beatable games have made it to casino floors.
BANKED BONUSES In the mid-to-late 1990s there were a flurry of games where you could collect coins or symbols on a video screen until you reached a trigger point for a bonus award.
Players in the know could look for machines that were already part way toward slots free bonus territory, and play only when enough of the trigger was completed to give the player an edge.
Such something trains and slot cars are are rare today.
In a casino with older equipment, you still might spot such games occasionally.
Every time the reels showed three blank spaces, a coin was added to a piggy bank animated in orange dots.
When the Break the Bank symbol landed on the payline, an animated hammer broke the bank, and the player collected the amount displayed.
It was soon discovered that if you played only with enough coins in then bank, you had an edge.
Racing 7s featured red, white and blue 7s on a track.
Each time a corresponding 7 would land on the payline in the main game, that color 7 would move a notch closer the finish line.
To get an edge, you looked for a screen with 7s already close to the finish and a bonus payout.
Fort Knox and Buccaneer Gold: Silicon Gaming, no longer in business, offered several games with banked bonuses.
On Fort Knox, if five numbers in a 10-digit code had already been solved through reel spins, you had an edge.
Once the full code was solved, the vault would open for your bonus.
If there already were three or four daggers when you started, you had an edge.
The trick was to look for machines with 600 stamps or more already in the book.
At that level, the player had an edge.
More important than the specific games is that you understand that if you ever see such a build-a-bonus, banked game, starting close to the finish improves your odds.
JACKPOT HUNTING A number of players over the years have told me they beat the slots by.
Slot payback percentages are low enough that even what looks like an oversized jackpot may not be enough to overcome the full house edge.
Still, if you always wait to play a game until its jackpot is a certain size, you will be playing a game with a lower house edge than if you played for lesser amounts.
However, profits are not guaranteed.
Waiting does ensure that when you do hit the jackpot, your average payout will be higher than if you started playing at the base level.
SKILL-BASED BONUS EVENTS Chapter 5, BONUS EVENTS, will deal more extensively with skill-based events.
For now, understand that even though fully skill-based gaming has not yet launched in Nevada, there are games with skill-based bonuses.
Though your skill makes a difference in these games, they are not beatable slots.
As many as the game designer needs.
The house gets an edge on slots by paying less than the true odds of winning.
Slots can be programmed with any number of slots on a virtual reel or video reel, so there can be as many reel combinations as the game designer needs.
Results can be random while still setting the odds so some symbols occur more often than others.
Long winning or losing streaks are part of normal probability.
Most slots do not offer an opportunity to overcome the house edge and be consistently profitable.
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